Computer Games Development
Games Development is one of the most exciting and dynamic areas of software development that one can work in. Graduates of this course are sought after by both multinational and indigenous industry leaders such as Microsoft, Demonware, Aeria Games and Viridian Software.
The games industry continues to grow rapidly and Ireland is gaining international recognition as a centre of excellence due to the calibre of graduates in this field.
Course Structure
This course provides students with the skills they need to become professional games developers. Students will acquire skills in software design and programming, game design, graphics programming, and artificial intelligence. On completion, students will have produced several complete game concepts in a playable form.
Lectures and course practicals cover game industry development technologies, including: programming languages (C++, C#, Javascript, Python and HTML5) game engine and frameworks (Unity 3D, Unreal Engine, SFML, SDL, OpenGL and DirectX) peripheral technology (Oculus Rift and
HTC Vive).
Collaboration is actively encouraged throughout this course. Collaboration, beginning in first year, with students from Interactive Digital Art and Design will result in the creation of numerous portfolio titles, game projects and technical demonstrations.
Electronic Systems
Electronics is at the heart of everyday life. Consumer electronics, mobile devices, vehicles, renewable energy systems, medical devices, wearable fitness technologies, as well as advanced robotics are now ubiquitous. As these technologies continue to evolve and grow, skilled electronic engineers continue to work at the forefront of this technological revolution. Electronic engineers work on cutting-edge research and development (R&D), advanced semi-conductor fabrication, design, prototyping, software simulation, coding, new product and applications development.
Course Structure
Our electronics courses offer a blended mix of theory classes, practical laboratories as well as project-based learning elements (hands-on). Extensive use is also made of computer-aided design (CAD) software tools and simulation resources.
Architectural Technology
Architectural Technology refers to the technical design and expertise used in the increasingly complex design process required for contemporary architecture. While architects are responsible for creating initial concepts and designs, architectural technologists are more concerned with the technical side of construction. Architectural technologists work closely with architects and other building professionals to resolve any potential design problems before construction starts.
Course Structure
This is a studio-based technical design course that integrates theory with practical application. The course incorporates an integrated research and design project based on a field study with previous trips to Bilbao, Barcelona and Milan.
Students will complete a 30-credit work placement during Semester 5 in Year 3. This provides students with an insight into the Architectural Technology world that they will be entering.
Is this course for you?
The idea of being part of a team that brings a building from design to reality will likely inspire you. You will have a mechanical aptitude, and the ability to think in three dimensions. You also likely enjoy teamwork. Ultimately, you will have an interest in buildings, how they are built, how they work and how they are used.
Accounting
Accounting is a vital part of any organisation’s operations. Accountants provide essential information and professional advice to help individuals and organisations make the right financial and business decisions.
This course will equip students with a high level of competence in accountancy, tax, finance, information technology and management skills.
Accounting careers typically involve analysing and utilising financial information in order to evaluate a business’s financial position. This can involve anything from basic bookkeeping to managing balance sheets and income statements.
Course Structure
This is a three-year Level 8 course with 60 ECTS per annum.
There are ten modules in Years 1 and 2 and twelve modules in Year 3. All modules are mandatory.
Final overall classification will be based on a combination of Year 2 (1/3) and Year 3 (2/3) results.
Aerospace Engineering
Aerospace Engineering covers the design and development of all types of aircraft including: airplanes, helicopters, satellites and spacecraft. Aerospace engineers bring concepts to reality by applying the principles of engineering to the design, manufacture and operation of highly-sophisticated technologies for use in aviation and space exploration. Aircraft Systems refer to the ‘sub systems’ required to maintain the airworthiness of an aircraft, including flight controls, landing gear, electrical systems, hydraulics, avionics, navigation, communications and instrumentation.
Course Structure
This course provides graduates with real-life problem-solving skills. SETU Carlow is the only third-level institute in Ireland to have its own on-campus aerospace centre, comprising a range of aircraft, a wind tunnel and an avionics/UAV laboratory. These unique facilities ensure students have the very best learning environment, combining theory with practical hands-on experience. Students use industry standard design tools such as CATIA, ANSYS and MATLAB to design, analyse and simulate flights of aerial vehicles (AVs). The courses provide students with skill sets in the areas of aerodynamics, propulsion, aircraft networks, flight dynamics, control systems, aircraft leasing, embedded systems and project design.
Applied Computing (Games Development)
What is the Course about?
Games Development is one of the most exciting and dynamic areas of software development that one can work in. Graduates of this course are sought after by both multinational and indigenous industry leaders such as Microsoft, Demonware, Aeria Games and Viridian Software.
The games industry continues to grow rapidly and Ireland is gaining international recognition as a centre of excellence due to the calibre of graduates in this field.
Course Structure
This course provides students with the skills they need to become professional games developers. Students will acquire skills in software design and programming, game design, graphics programming, and artificial intelligence. On completion, students will have produced several complete game concepts in a playable form.
Lectures and course practicals cover game industry development technologies, including: programming languages (C++, C#, Javascript, Python and HTML5) game engine and frameworks (Unity 3D, Unreal Engine, SFML, SDL, OpenGL and DirectX) peripheral technology (Oculus Rift and
HTC Vive).
Collaboration is actively encouraged throughout this course. Collaboration, beginning in first year, with students from Interactive Digital Art and Design will result in the creation of numerous portfolio titles, game projects and technical demonstrations.
Is this course for you?
Have you a deep interest in how things work? Have you the persistence to see a task through to completion? Are you creative and proud of your work, willing to go the extra mile to get it just right? Have you a passion for learning new things? You are not just a consumer of content but also a creator.
Biosciences with Biopharmaceuticals
Bioscience is the branch of science concerned with living organisms and is the foundation of many other schools of scientific inquiry, including biopharmaceuticals, which refers to medical drugs manufactured in living organisms such as bacteria, yeast and mammalian cells.
This course will advance students’ skills in bioanalysis, biotechnology, genetics, immunology, diagnostics, bioforensics and biopharmaceutical science. Skills will also be developed in sourcing and presenting scientific information in advance of the Year 4 research project. A 12-week work placement is an integral part of the course.
Course Structure
Years 1 and 2 provide students with a strong foundation in the biology and chemistry of living organisms. Years 3 and 4 provides more detailed and practical study of the production, monitoring and quality control of biologically-based processes and includes a practical industrial project. The course features extensive laboratory classes and varied project work.
Brewing and Distilling
Malting is the process of readying barley for use in brewing. Brewing is the process by which beer is produced. Distilling is the fermentation and purification process for the production of distilled spirits, including whiskey and brandy. The malting, brewing and distilling industry in Ireland is experiencing rapid growth.
Course Structure
Successful malting, brewing and distilling requires the application of both scientific and engineering principles. This four-year course, which is the first undergraduate malting, brewing and distilling degree in Ireland, equips students with the necessary scientific knowledge and instrumentation competencies to work in the malting, brewing and distilling industry. Combined with modules in product development, marketing and regulatory affairs, graduates will be ideally qualified to work in these expanding industries. The course incorporates an industry work placement in Year 3 and a research project in Year 4.
Business (Management)
Business touches on almost every aspect of modern human society and careers in business are diverse and often highly paid. At undergraduate level students can gain a foundation in many of these aspects of the business world, before choosing a specialisation.
In the Business Management option, Year 3 students will study specialist subjects in more detail including: Business Research Methods; Organisational Behaviour; Operations Management; Business Finance; International Business and more. Additional specialist subjects can be chosen depending on the student’s area of interest.
Special Features:
Business Management provides students with the interpersonal, technical and conceptual skills necessary to manage in today’s global business environment. Work placement in Year 3 of the course provides an opportunity for the student to develop these skills further in an industry setting.
Surgery
The Human Biology Building is a four-storey
recently opened building with a gross floor
area of 8,200m² housing the disciplines of
Anatomy, Physiology and Pharmacology
and Therapeutics. The purpose of the
building is to provide a facility in which all of
these disciplines are within a research-led
environment and to:
• Deliver core preclinical curricula to Medical
and Health Science students;
• Deliver core curricula to Science,
Biomedical Science and Engineering
students;
• Provide a venue for postgraduate taught
masters degrees;
• Provide a venue for discipline-specific
training in third and forth years.
The building has been designed as a teaching
and research facility with accommodation
including undergraduate teaching
laboratories, research laboratories, offices,
open-plan write-up spaces, meeting rooms,
tiered lecture theatres and other ancillary
facilities. This facility has greatly enhanced
teaching and research across disciplines,
providing our students with access to cuttingedge research and learning opportunities